Virtual communities are being used extensively in online education to create learning communities and foster collaborative learning. I would like to speak on my experience using Second Life as an inquiry-based, collaborative tool in an online implications of technology class where students were asked to explore the social, legal, and ethical aspects of computing technology by treating Second Life (SL) as a microcosmic representation of real life. This virtual play project lead to interesting critical reflections by students on the effect of virtual environments, and by extension, various technological tools on our individual digital lives. I hope this presentation would help other educators/technologists generate ideas on more innovative uses of technology as a critical pedagogical tool.