Proposal: Virtual & Augmented Reality for Academic and Research Projects

Image of student wearing an Oculus Rift headset

In 2016, virtual reality (VR) and augmented reality (AR) devices like the Oculus Rift, HTC Vive, and Microsoft HoloLens are expected to launch in the consumer entertainment market, and many of these devices can also serve a dual purpose for use in educational and research contexts.  Join the UCIT Center for Simulations & Virtual Environments Research (UCSIM) to explore potential use-cases for traditional, hybrid, or online courses, and special considerations for designing studies using AR/VR technologies. ucsim.uc.edu